In my opinion:
+ Some turnpoints could have a minimum altitude requirement for safety reasons - for example, over highly urbanized areas or near cable cars.
+ Instruments already show the estimated altitude at the turnpoint, so we have electronic support for that.
But:
+/- What if we don’t have enough altitude to reach the turnpoint? Searching for lift nearby could mean a time-costly delay. On the other hand, it could add an interesting twist - a bit like a low final glide, but in the middle of the task, and in the middle of the sky.
- We don’t trust altitude readings as much as we trust 2D GPS position.
That would create a sphere
Then using this tool, tasks can be designed
To stop pilots flying low and fast over terrain.
Climbing is a skill in flying
More than pushing bar is.
Flying is three dimensional
Why not make racing 3D also.
It will make more creative and safer racing.
Let’s celebrate altitude gains as a racing strategy.
The difference between this or a low level no fly zone is the difference between encouraging safe tactics
And punishing unsafe ones
Imagine the stress in a low gaggle thats just about to bust the low hieght limit..
the bun fight would be dangerous.
If people are low, they’re just slow is the safest.
It’s moving racing more into alinement with safe cross country flying.
As a tool to set tasks
Balloons in the sky to pop
Fast pilots fly up amd away from terrain
So simple.
Comments
I agree that low altitude needs to be more of a focus than it currently is. We penalise for flying up into airspace when there is close to zero risk of an accident (until > 150m in) and reward pilots for flying below reserve altitude (which we mandate they must carry). This is an interesting proposal worthy of discussion and trial.